The combat of Banishers : Ghosts Of New Eden was my most important task. I worked on a wide range of VFX, from the basic to the ultimate skills, the hits from the characters, the heal, the defence moves, and some call-to-action feedbacks. I worked closely with my colleague Luke Aboya on some effects. Sometimes after, sometimes before and then after to give to final touch. The skill I had to be the most efficient was Antea's Ultimate. I didn't have much time to do it. So I simply tweak the basic elements of the ghost effects from Antea and added a few dynamic sprites which spawned and aligned according to Antea's movements. The rest were trails for dodging moves, slashes and a translucent double of Red for the hits.
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VFX Director :
https://www.artstation.com/sylvainmuze
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Lead VFX Artists :
Jérôme Hector
Orson Favrel
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VFX Artists :
https://www.artstation.com/aboya
https://www.artstation.com/halefall
https://www.artstation.com/theotcheng
I worked on the ultimate state, the launch effect, the weapons fade in, the spectral flames, roots and sparks particles and materials, the sharp waves, the dash trails and the spectral Red.
I worked on the target lock feedback with zoom effect, the spectral loading, the dash with spectral trails and the impact effects.
I worked on the regular and heavy spectral freeze skills, the spectral loading, the launch, the projectile and the webs effects on the enemy. For the loading, I kept some parts made by my VFX Artist colleague Luke Aboya.
I worked on the regular and heavy spectral blast skills, the spectral loadings and the spectral hit effects. I worked with my VFX Artist colleague Luke Aboya for this skill.
I worked on the perfect switch timing feedback, the character's glow effects, the spectral trails, the perfect switch spectral skills and the spectral hits.
I worked on every aspect of the perfect switch call effect. But the spectral smoke flipbook was made by my Senior VFX Artist colleague Hannibal Poenaru.
I worked on the two heal effects for Red and Antea.
I worked on the parry timing feedback, the weapon's glow and the block and parry hit effects. I worked with my Lead VFX Artist colleague Jérôme Hector for this skill.
I worked on the Antea's arms glow, the spectral trails and the spectral hit effect.
I worked on the Banish ready feedback on the hand of Red, the Banish burst effect and the Banish death of the enemy. For these two last effects, I worked after a first version made by my VFX Artist colleague Luke Aboya.