Some assets and VFX I did for Incarna Adventures Chapter 1, between 2017 and 2018. There are a lot of others VFX I did for this project. But I did not record everything ... I'm still happy with these. I used Photoshop to create my own textures used in my materials, and Blender for some assets and basics meshes with custom UVs to achieve specific behaviour for my effects. Every particle system was made with Cascade in Unreal.
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Art Director :
https://www.artstation.com/cari
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2D/3D Artists :
Alix Michel
Pierre Jourdan
Fabienne Bouvier
https://www.artstation.com/nonne
The area where the players can walk and teleport
A target used for the bow puzzle
A switch to open a door
A small fire effect to improve the atmosphere
The spawn of the enemies of the game
The death of the enemies of the game
The arrow hit effect
The boss ultimate skill