Two environment prototypes I worked on Harmony : The Fall Of Reverie, in 2020. The goal was to find workflows to create the numurous scenes of the game, all made from concept arts reused for the environments with some camera maping techniques. On my side, I had to find ways to give life to these scenes and guidelines for the VFX Artist who will work on this project. I had to figure out how to set this type of stylized effects in these scenes, keeping in mind the designs from the concepts, optimize them with a large number of unlit materials, with fake lighting and atmospheric effects, using baked data and masks in custom UVs, textures or vertex color.
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Art Director :
https://www.artstation.com/florent-auguy
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VFX Director :
https://www.artstation.com/sylvainmuze
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VFX Artist :
Fabienne Bouvier
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Environment Artists :
https://www.artstation.com/gcoat
https://www.artstation.com/clotilde
Chaos Room
I worked on the electric VFX, the vertex animated objects and flickering lights, the screens, smoke and skull materials, the black drops from the moon and all the background with the fake colored fog and the sphere particles.
Molly's Apartment
I worked on the fan and the curtain vertex animation, the computer screen material, the digital clock display, the dusts particles, the fake glows and the godrays.