Life Is Strange 2 was my first project at DON'TNOD. Starting with Episode 2 "Rules" in 2018. It was the time I take my marks and try to understand the workflow and how a bigger studio works. I mostly worked with photoshop and blender to create basic environmental and cinematic VFX. On the Unreal Engine 4, I used the material editor and Cascade, and made some blueprints like one for "spawning" effects at some positions, when the player looks in the right direction. In the same time, I learned Houdini with my Lead Orson Favrel.
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VFX Director :
https://www.artstation.com/sylvainmuze
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Lead VFX Artists :
Orson Favrel
I worked on all the power effects (Air distortion, color fringe effects, power or levitation trails), all the snow effects (Snow flakes, snow footsteps), the blowing effects on the snow, the smoke particles and the impacts effects.
I worked on all the power effects (Air distortion, color fringe effects, power or levitation trails), all the snow effects (Snow flakes, blowing snow, falling snow and snow footsteps), the wood shards particles and the wind effects.
I worked on all the power effects (Air distortion, color fringe effects, power or levitation trails), all the snow effects (Snow flakes, snow footsteps), the blowing effects on the snow, the smoke particles and the impacts effects.
I worked on the wind trails in the air, the blowing snow effects and the fog sheets I placed in a lot of area to give depth.
Some small effects I worked on Life Is Strange 2 Episode 2.