Life Is Strange 2 Episode 5 "Wolves" is the project I did a wide variety of effects. From my money shot, the opening wall scene done with Houdini using vertex animation thanks to VAT textures, a simple but cool hooded postprocess with stretch effect, the interface for the radio puzzle, chara effects for the wounds and blood with custom meshes and textures, to flowing sand effects, I did a lot of things. But the strangest and funniest task was the scorpion. We had to help the animation team. So I made a rig for the scorpion in Houdini and animated it using semi-procedural workflow with the help of channel operators. The result wasn't as good as a real animator could do, but it worked.
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VFX Director :
https://www.artstation.com/sylvainmuze
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Lead VFX Artists :
Orson Favrel
I worked on the wall animation baked in Houdini with my Lead VFX Artist Orson Favrel, the dust and smoke effects, and every power effects (Air distortion, color fringe effects, power or levitation trails).
I worked on every power effects (Air distortion, color fringe effects, power or levitation trails), the dust and the smoke effects.
I worked on the power effects (Air distortion, color fringe effects, power or levitation trails), the dust and smoke, but above all I worked on the scorpion's rig and animation with Houdini to help the animators. I used vertex animation too.
I worked on every power effects (Air distortion, color fringe effects, power or levitation trails), the sand, the smoke and the footsteps effects.
I worked on the sand effects, the power (Air distortion, color fringe effects) and smoke effects, and the breaking glass simulation.
I worked on the rocks animation baked in Houdini, the power (Air distortion, color fringe effects, power or levitation trails), the smoke and dust effects.
I work on a lot of small things. The bullet with its trail, the blood effects (Splatters, decals and chara texture), the hit effect, the smoke and pebbles particles, the police car's lights material and the hood postprocess material.